Hello and welcome back! It’s been silent around here for the last 2 weeks, because I’ve been bedridden with fever and stuff like that. But no more! I’m back on the keyboard and wrote up a tutorial on making Multiple-Choice Dialog in FlashPunk. This feature is of course implemented right into my JRPG Engine, that [...]
Archive for the ‘Flashpunk Tutorials’ Category
FlashPunk Tutorial 06: Can I have a Word with You? – Making Multiple-Choice Dialog
Posted: September 20, 2010 in Flashpunk TutorialsTags: action, as, development, dialog, flash, flashpunk, games, link, map, multiple-choice, ogmo, programming, rpg, script, status, swf, tutorial, update, zelda
FlashPunk Tutorial 05: A* Pathfinding for NPCs
Posted: August 21, 2010 in Flashpunk TutorialsTags: a*, action, as, development, flash, flashpunk, games, link, map, ogmo, pathfinding, programming, rpg, script, status, swf, tutorial, update, zelda
What’s up? The Pathfinding tutorial is! After a bunch of stuff keeping me from finishing it, I’ve finally made it. As announced in the previous post, the code is on GitHub from now on. You can get the entire source code in a nice zip or tar archive over here. I’ve tried to make the [...]
Good morning/afternoon/evening/night my fellow FlashPunk developers! As suggested by Gornova81 over on the FlashPunk forums, I decided to publish my code on an online version control system. As I was writing the code for the pathfinding, I realized there were various other problems with my existing code, so I did a lot of refactoring before [...]
FlashPunk Tutorial: Demonstration SWF and Status Update
Posted: August 17, 2010 in Flashpunk Tutorials, Game DevelopmentTags: action, as, development, flash, flashpunk, games, link, map, ogmo, programming, rpg, script, status, swf, tutorial, update, zelda
Hello there! First of all, I gotta tell you that I haven’t been able to work on the code in peace for the last week or so. Stuff kept coming up, and the continuous delay of my vacation out of town has been keeping me on edge a bit. Well anyways, this is (unfortunately) NOT [...]
FlashPunk Tutorial 04: Roaming around the World
Posted: August 10, 2010 in Flashpunk Tutorials, Game DevelopmentTags: action, as, development, flash, flashpunk, games, link, map, ogmo, programming, rpg, script, status, swf, tutorial, update, zelda
Greetings to No.4 of my FlashPunk tutorial series! As announced in the previous ones, I’m going to show you this time how to have your avatar moving from one map to another, and also how to finally enter that house we placed in tutorial 2. your avatar current is. The complete code for the previous tutorial is here, [...]
FlashPunk Tutorial 03: Camera movement
Posted: August 10, 2010 in Flashpunk Tutorials, Game DevelopmentTags: action, as, camera, development, flash, flashpunk, games, link, map, ogmo, programming, rpg, script, status, swf, tutorial, update, zelda
Bonjour and a warm welcome to the FlashPunk Tutorial 03! Here I’m going to show how to implement some camera movement. It’s a short one, so you shouldn’t have to spend too much time on it. It’s the logical continuation of the previous tutorial. As always, you can get the source code for the previous [...]
FlashPunk Tutorial 02: Loading and Reading OGMO Maps – Creating Tilemaps
Posted: August 9, 2010 in Flashpunk TutorialsHello and welcome to the second iteration of my FlashPunk Tutorial! If you haven’t read the previous tutorial, I suggest you do so, because this code is going to build up on it. You can just download the FlashDevelop project with the entire code here. The finished code for this tutorial is available here. This time I’ll show how to [...]
FlashPunk Tutorial 01: How to make your avatar move
Posted: August 7, 2010 in Flashpunk Tutorials, Game DevelopmentTags: action, as, development, flash, flashpunk, games, link, map, ogmo, programming, rpg, script, status, swf, tutorial, update, zelda
This tutorial series will be about creating a very basic JRPG engine using FlashPunk. At the end of it all, you’ll be able to have an animated player sprite walking around a tilemap, much similar to old Zelda games, or Final Fantasy games.