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	<description>Game Development and Design</description>
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		<title>The Doglion</title>
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		<title>ANNOUNCEMENT: I MOVED MY BLOG</title>
		<link>http://thedoglion.wordpress.com/2010/09/30/announcement-i-moved-my-blog/</link>
		<comments>http://thedoglion.wordpress.com/2010/09/30/announcement-i-moved-my-blog/#comments</comments>
		<pubDate>Thu, 30 Sep 2010 05:43:01 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=317</guid>
		<description><![CDATA[I have a new domain so that I could finally self-host my blog. The new address is: http://thedolgion.com Mind that it isn&#8217;t &#8220;thedoglion.com&#8221;, but &#8220;thedolgion.com&#8221;. There&#8217;s been a mistake when I bought the new domain. It&#8217;s confusing yes, but dolgion is my actual name. I&#8217;ll probably buy thedoglion.com though in the future. I&#8217;ve made a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=317&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Kinect Game Idea: Pick-Up Artist Game</title>
		<link>http://thedoglion.wordpress.com/2010/09/23/kinect-game-idea-pick-up-artist-game/</link>
		<comments>http://thedoglion.wordpress.com/2010/09/23/kinect-game-idea-pick-up-artist-game/#comments</comments>
		<pubDate>Thu, 23 Sep 2010 09:57:13 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=309</guid>
		<description><![CDATA[So the Kinect is coming soon, and game designers are now tasked with the challenge of finding new innovative game ideas and designs that work with the Kinect. Not just work with it, but that are now possible (meaning that they had been impossible before). Obvious game types that lent themselves for motion controls in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=309&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Mafia 2 &#8211; A defensive Review</title>
		<link>http://thedoglion.wordpress.com/2010/09/21/mafia-2-a-defensive-review/</link>
		<comments>http://thedoglion.wordpress.com/2010/09/21/mafia-2-a-defensive-review/#comments</comments>
		<pubDate>Tue, 21 Sep 2010 05:38:38 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=306</guid>
		<description><![CDATA[I just read the review of Mafia 2 over on Eurogamer and it honestly kinda pissed me off. It&#8217;s not so much that they gave it 4/10. I don&#8217;t give a rats ass about numerical ratings. But the points of critique they brought up, those I care about. They essentially say Mafia 2 is not [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=306&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>FlashPunk Tutorial 06: Can I have a Word with You? – Making Multiple-Choice Dialog</title>
		<link>http://thedoglion.wordpress.com/2010/09/20/flashpunk-tutorial-06-can-i-have-a-word-with-you-making-multiple-choice-dialog/</link>
		<comments>http://thedoglion.wordpress.com/2010/09/20/flashpunk-tutorial-06-can-i-have-a-word-with-you-making-multiple-choice-dialog/#comments</comments>
		<pubDate>Mon, 20 Sep 2010 16:14:44 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Flashpunk Tutorials]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[as]]></category>
		<category><![CDATA[development]]></category>
		<category><![CDATA[dialog]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[flashpunk]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[link]]></category>
		<category><![CDATA[map]]></category>
		<category><![CDATA[multiple-choice]]></category>
		<category><![CDATA[ogmo]]></category>
		<category><![CDATA[programming]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[script]]></category>
		<category><![CDATA[status]]></category>
		<category><![CDATA[swf]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[zelda]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=272</guid>
		<description><![CDATA[Hello and welcome back! It&#8217;s been silent around here for the last 2 weeks, because I&#8217;ve been bedridden with fever and stuff like that. But no more! I&#8217;m back on the keyboard and wrote up a tutorial on making Multiple-Choice Dialog in FlashPunk. This feature is of course implemented right into my JRPG Engine, that [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=272&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thedoglion.wordpress.com/2010/09/20/flashpunk-tutorial-06-can-i-have-a-word-with-you-making-multiple-choice-dialog/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">dolgion1</media:title>
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		<item>
		<title>The Difference Between Being Told to Feel and to Actually Feel</title>
		<link>http://thedoglion.wordpress.com/2010/09/07/the-difference-between-being-told-to-feel-and-to-actually-feel/</link>
		<comments>http://thedoglion.wordpress.com/2010/09/07/the-difference-between-being-told-to-feel-and-to-actually-feel/#comments</comments>
		<pubDate>Tue, 07 Sep 2010 02:47:44 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=268</guid>
		<description><![CDATA[There is a genre that I really can&#8217;t stand playing, not because the games are dead boring or of generally bad quality, but because they feel too real to me as a player. It&#8217;s the horror game genre with games such as the classic Resident Evils and Silent Hills. I mean those games apparently are [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=268&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thedoglion.wordpress.com/2010/09/07/the-difference-between-being-told-to-feel-and-to-actually-feel/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">dolgion1</media:title>
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		<item>
		<title>Sherlock Holmes and Non-linear Adventure games</title>
		<link>http://thedoglion.wordpress.com/2010/09/02/sherlock-holmes-and-non-linear-adventure-games/</link>
		<comments>http://thedoglion.wordpress.com/2010/09/02/sherlock-holmes-and-non-linear-adventure-games/#comments</comments>
		<pubDate>Thu, 02 Sep 2010 09:55:49 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=261</guid>
		<description><![CDATA[As I was on vacation, I picked up my sister&#8217;s copy of Sherlock Holmes stories, and quickly I got caught up in the really really beautifully narrated and well thought-out plots. As I had my phase of obsessively playing the classic LucasArts adventure games, the very first Holmes story &#8220;A Study in Scarlet&#8221; led me [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=261&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://thedoglion.wordpress.com/2010/09/02/sherlock-holmes-and-non-linear-adventure-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">dolgion1</media:title>
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			<media:title type="html">IMG_20100902_161051</media:title>
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		<item>
		<title>Brainstorming on RPG Design</title>
		<link>http://thedoglion.wordpress.com/2010/09/01/brainstorming-on-rpg-design/</link>
		<comments>http://thedoglion.wordpress.com/2010/09/01/brainstorming-on-rpg-design/#comments</comments>
		<pubDate>Wed, 01 Sep 2010 10:06:35 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=256</guid>
		<description><![CDATA[Hello people! Just got back from the countryside, and wow just one week gone and the online space seems to have moved on so much, I don&#8217;t have the time to read all my RSS subscriptions, lol. As I was away from my computer and enjoying a refreshingly intact ecosystem (my homeland of west Mongolia [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=256&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>2</slash:comments>
	
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			<media:title type="html">dolgion1</media:title>
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			<media:title type="html">Like this at Facebook!</media:title>
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		<media:content url="http://shongjog.files.wordpress.com/2010/06/email.png" medium="image">
			<media:title type="html">email this</media:title>
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			<media:title type="html">pdf</media:title>
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		<media:content url="http://shongjog.files.wordpress.com/2010/06/cut-icon.png" medium="image">
			<media:title type="html">cut and reblog</media:title>
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		<media:content url="http://shongjog.files.wordpress.com/2010/06/delicious.png" medium="image">
			<media:title type="html">delicious</media:title>
		</media:content>

		<media:content url="http://shongjog.files.wordpress.com/2010/06/facebook.png" medium="image">
			<media:title type="html">Share on Facebook</media:title>
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		<media:content url="http://shongjog.files.wordpress.com/2010/06/twitter.png" medium="image">
			<media:title type="html">twitter</media:title>
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		<media:content url="http://shongjog.files.wordpress.com/2010/06/digg.png" medium="image">
			<media:title type="html">digg this</media:title>
		</media:content>

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			<media:title type="html">Google Buzz</media:title>
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			<media:title type="html">Yahoo Buzz</media:title>
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		<media:content url="http://shongjog.files.wordpress.com/2010/06/friendfeed.png" medium="image">
			<media:title type="html">Bookmark on Friendfeed</media:title>
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		<media:content url="http://shongjog.files.wordpress.com/2010/06/add-this-anywhere.gif" medium="image">
			<media:title type="html">Add this anywhere</media:title>
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	</item>
		<item>
		<title>See ya!</title>
		<link>http://thedoglion.wordpress.com/2010/08/23/see-ya/</link>
		<comments>http://thedoglion.wordpress.com/2010/08/23/see-ya/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 10:46:57 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=193</guid>
		<description><![CDATA[I&#8217;m gone to the countryside for a week. Gonna be back on Sunday. Bye1 Filed under: Uncategorized<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=193&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>FlashPunk Tutorial 05: A* Pathfinding for NPCs</title>
		<link>http://thedoglion.wordpress.com/2010/08/21/flashpunk-tutorial-05-a-pathfinding-for-npcs/</link>
		<comments>http://thedoglion.wordpress.com/2010/08/21/flashpunk-tutorial-05-a-pathfinding-for-npcs/#comments</comments>
		<pubDate>Sat, 21 Aug 2010 12:52:14 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Flashpunk Tutorials]]></category>
		<category><![CDATA[a*]]></category>
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		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=241</guid>
		<description><![CDATA[What&#8217;s up? The Pathfinding tutorial is! After a bunch of stuff keeping me from finishing it, I&#8217;ve finally made it. As announced in the previous post, the code is on GitHub from now on. You can get the entire source code in a nice zip or tar archive over here. I&#8217;ve tried to make the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=241&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>FlashPunk Tutorial: Created a Repository on GitHub</title>
		<link>http://thedoglion.wordpress.com/2010/08/20/flashpunk-tutorial-created-a-repository-on-github/</link>
		<comments>http://thedoglion.wordpress.com/2010/08/20/flashpunk-tutorial-created-a-repository-on-github/#comments</comments>
		<pubDate>Fri, 20 Aug 2010 16:27:55 +0000</pubDate>
		<dc:creator>dolgion1</dc:creator>
				<category><![CDATA[Flashpunk Tutorials]]></category>

		<guid isPermaLink="false">http://thedoglion.wordpress.com/?p=234</guid>
		<description><![CDATA[Good morning/afternoon/evening/night my fellow FlashPunk developers! As suggested by Gornova81 over on the FlashPunk forums, I decided to publish my code on an online version control system. As I was writing the code for the pathfinding, I realized there were various other problems with my existing code, so I did a lot of refactoring before [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=thedoglion.wordpress.com&amp;blog=9435548&amp;post=234&amp;subd=thedoglion&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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