Hello and welcome back! It’s been silent around here for the last 2 weeks, because I’ve been bedridden with fever and stuff like that. But no more! I’m back on […]
What’s up? The Pathfinding tutorial is! After a bunch of stuff keeping me from finishing it, I’ve finally made it. As announced in the previous post, the code is on […]
Hello there! First of all, I gotta tell you that I haven’t been able to work on the code in peace for the last week or so. Stuff kept coming […]
Greetings to No.4 of my FlashPunk tutorial series! As announced in the previous ones, I’m going to show you this time how to have your avatar moving from one map to another, […]
Bonjour and a warm welcome to the FlashPunk Tutorial 03! Here I’m going to show how to implement some camera movement. It’s a short one, so you shouldn’t have to […]
This tutorial series will be about creating a very basic JRPG engine using FlashPunk. At the end of it all, you’ll be able to have an animated player sprite walking […]
This post is not a review of Dragon Age, more like a fluent thought process. Playing DA:O made me think about BG2 and why DA:O doesn’t live up to BG2.